Stuff and Shackles
Some of these races may be available now, the party is less superstitious than Plugg and Scourge.
|Aasimars||GM approval of backstory required||lose 1 trait|
|Catfolk||only for Val||None|
|Hobgoblins||GM approval of backstory required||None|
|Orcs||GM approval of backstory required||None|
|Ratfolk||GM approval of backstory required||None|
|Sylphs||GM approval of backstory required||None|
|Tieflings||GM approval of backstory required||lose 1 trait|
|Undines||yes||must take Flesh Chameleon racial trait|
|Changelings||yes||Sea hag descent only|
|Gillmen||GM approval required||None|
|Kitsune||GM approval of backstory required||lose 1 trait|
|Maenad||GM consultation on backstory required||None|
Valid optional rules
- Backgrounds – randomize your back story (you too can die during character creation). Yes
- Retraining – buy off that stupid thing you did. Yes
- Story Feats – Accursed, Artifact Hunter, Battlefield healer, Damned and Truth-Seeker only.
- Drawbacks – taken to gain an extra trait. (partial see below)
|Attached||with GM approval only|
|Family Ties||only if to another PC|
Third Party sources approved for use
none of the races from these books are available
- Maenad is available as a playable race with consultation
Book of Magic – Pirate Spells John Brazer Enterprises
- Sunken ship replaced by Submerge Ship AP 56 p70
- Shadow sails work like silk sails instead of increasing speed and acceleration by 50%
Wayfinder # 8
- Argonaut – Cavalier archetype pg 30
- Marine – Fighter archetype pg 32
Aquatic Bond Adaption
When you assume the form of an aquatic animal, your companion can take to the water by your side.
Prerequisite: Bonded companion class feature, such as an animal companion, familiar, or mount.
Benefit: When you are the subject of a polymorph effect—including spells of the polymorph subschool and the druid’s wild shape ability—and you assume the shape of an aquatic creature, your bonded companion can also assume the shape of an aquatic creature. Your bonded companion’s shape must be chosen from the list of bonded companions available in an aquatic campaign, as appropriate for your type of bond. For example, a druid’s animal companion could take the shape of a dolphin, or a witch’s familiar could take the shape of a snapping turtle. This adaptation functions as though you had targeted your bonded companion with the same polymorph effect you yourself are using, even if a creature of your bonded companion’s type is normally not affected by the effect or the effect can normally only target yourself.
Your bonded companion assumes the shape of an aquatic or amphibious creature as part of the same action that created the polymorph effect, and remains in that shape as long as you remain polymorphed. You can choose not to have your animal companion change shape with you.